module Base
{

    item Pistol
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = BerettaM92F,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M9AimRelease,
        Aimingtime = 15,
        AmmoBox = Base.Bullets9mmBox,
        AmmoType = base:bullets_9mm,
        AttachmentType = Holster,
        BreakSound = M9Break,
        BringToBearSound = M9BringToBear,
        ClickSound = M9Jam,
        ClipSize = 15,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 4.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M9Drop,
        EjectAmmoSound = M9EjectAmmo,
        EjectAmmoStartSound = M9EjectAmmoStart,
        EjectAmmoStopSound = M9EjectAmmoStop,
        EquipSound = M9Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M9InsertAmmo,
        InsertAmmoStartSound = M9InsertAmmoStart,
        InsertAmmoStopSound = M9InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.9mmClip,
        MaxAmmo = 15,
        MaxDamage = 1.2,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 0.9,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 9mmSuppressor 9mmSuppressor 9mmsuppressor 9mmsuppressor,
        ModelWeaponPart = Compensator Compensator compensator compensator,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M9Rack,
        Ranged = true,
        RecoilDelay = 12,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M9CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 30,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M9Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M9UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = BerettaM92F,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_BerettaM92F,
    }

	model BerettaM92F
	{
		mesh = weapons/firearm/BerettaM92F,	
		texture = weapons/firearm/BerettaM92F,
		attachment muzzle
		{
			offset = 0.0000 0.1386 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0271,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0847 0.0028,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 9mmsuppressor		
		{		
			offset = 0.0000 -0.2421 0.0271,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment compensator		
		{		
			offset = 0.0000 0.1304 0.0257,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2274 0.0259,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item Pistol2
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = ColtM1911,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M1911AimRelease,
        Aimingtime = 20,
        AmmoBox = Base.Bullets45Box,
        AmmoType = base:bullets_45,
        AttachmentType = Holster,
        BreakSound = M1911Break,
        BringToBearSound = M1911BringToBear,
        ClickSound = M1911Jam,
        ClipSize = 7,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 5.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M1911Drop,
        EjectAmmoSound = M1911EjectAmmo,
        EjectAmmoStartSound = M1911EjectAmmoStart,
        EjectAmmoStopSound = M1911EjectAmmoStop,
        EquipSound = M1911Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M1911InsertAmmo,
        InsertAmmoStartSound = M1911InsertAmmoStart,
        InsertAmmoStopSound = M1911InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.45Clip,
        MaxAmmo = 7,
        MaxDamage = 1.4,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 1.1,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 45Suppressor 45Suppressor 45suppressor 45suppressor,
        ModelWeaponPart = Compensator Compensator compensator compensator,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun02,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M1911Rack,
        Ranged = true,
        RecoilDelay = 15,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M1911CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 50,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 7.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M1911Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M1911UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = ColtM1911,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_ColtM1911,
    }

	model ColtM1911
	{
		mesh = weapons/firearm/ColtM1911,	
		texture = weapons/firearm/ColtM1911,
		attachment muzzle
		{
			offset = 0.0000 0.1386 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0271,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0847 -0.0075,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 45suppressor		
		{		
			offset = 0.0000 -0.2421 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment compensator		
		{		
			offset = 0.0000 0.1331 0.0257,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2274 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item Pistol3
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = DesertEagle,
        AimingPerkCritModifier = 10,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = DesertEagleAimRelease,
        Aimingtime = 30,
        AmmoBox = Base.Bullets44Box,
        AmmoType = base:bullets_44,
        AttachmentType = Holster,
        BreakSound = DesertEagleBreak,
        BringToBearSound = DesertEagleBringToBear,
        ClickSound = DesertEagleJam,
        DropSound = DesertEagleDrop,
        ClipSize = 8,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 8.0,
        CriticalChance = 20.0,
        DoorDamage = 10,
        EjectAmmoSound = DesertEagleEjectAmmo,
        EjectAmmoStartSound = DesertEagleEjectAmmoStart,
        EjectAmmoStopSound = DesertEagleEjectAmmoStop,
        EquipSound = DesertEagleEquip,
        HitChance = 20,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = DesertEagleInsertAmmo,
        InsertAmmoStartSound = DesertEagleInsertAmmoStart,
        InsertAmmoStopSound = DesertEagleInsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.44Clip,
        MaxAmmo = 8,
        MaxDamage = 2.0,
        MaxHitcount = 2,
        MaxRange = 22.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 1.5,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot socomreddot socomreddot,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun03,
        NPCSoundBoost = 1.5,
        PiercingBullets = TRUE,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = DesertEagleRack,
        Ranged = true,
        RecoilDelay = 17,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = DesertEagleCartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 120,
        SoundVolume = 75,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 9.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = DesertEagleShoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = DesertEagleUnequip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = DesertEagle,
        Tags = base:hasmetal;base:ignorezombiedensity;base:firearm,
	Tooltip = Tooltip_DesertEagle,
    }

	model DesertEagle
	{
		mesh = weapons/firearm/DesertEagle,	
		texture = weapons/firearm/DesertEagle,
		attachment muzzle
		{
			offset = 0.0000 0.1556 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0326,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0944 -0.0105,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0441 0.0321,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment socomreddot		
		{		
			offset = 0.0000 0.0441 0.0321,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2102 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item HKUSP
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = HKUSP,
        AimingPerkCritModifier = 10,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M1911AimRelease,
        Aimingtime = 20,
        AmmoBox = Base.Bullets45Box,
        AmmoType = base:bullets_45,
        AttachmentType = Holster,
        BreakSound = M1911Break,
        BringToBearSound = M1911BringToBear,
        ClickSound = M1911Jam,
        ClipSize = 12,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 5.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M1911Drop,
        EjectAmmoSound = M1911EjectAmmo,
        EjectAmmoStartSound = M1911EjectAmmoStart,
        EjectAmmoStopSound = M1911EjectAmmoStop,
        EquipSound = M1911Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M1911InsertAmmo,
        InsertAmmoStartSound = M1911InsertAmmoStart,
        InsertAmmoStopSound = M1911InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.USPClip,
        MaxAmmo = 12,
        MaxDamage = 1.4,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 1.1,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 45Suppressor 45Suppressor 45suppressor 45suppressor,
        ModelWeaponPart = Compensator Compensator compensator compensator,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun02,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M1911Rack,
        Ranged = true,
        RecoilDelay = 12,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M1911CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 50,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 7.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M1911Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M1911UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = HKUSP,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_HKUSP,
    }

	model HKUSP
	{
		mesh = weapons/firearm/HKUSP,	
		texture = weapons/firearm/HKUSP,
		attachment muzzle
		{
			offset = 0.0000 0.1386 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0271,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0847 -0.0075,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 45suppressor		
		{		
			offset = 0.0000 -0.2421 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment compensator		
		{		
			offset = 0.0000 0.1331 0.0257,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2274 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item HKM23
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = HKM23,
        AimingPerkCritModifier = 10,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M1911AimRelease,
        Aimingtime = 20,
        AmmoBox = Base.Bullets45Box,
        AmmoType = base:bullets_45,
        AttachmentType = Holster,
        BreakSound = M1911Break,
        BringToBearSound = M1911BringToBear,
        ClickSound = M1911Jam,
        ClipSize = 12,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 5.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M1911Drop,
        EjectAmmoSound = M1911EjectAmmo,
        EjectAmmoStartSound = M1911EjectAmmoStart,
        EjectAmmoStopSound = M1911EjectAmmoStop,
        EquipSound = M1911Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M1911InsertAmmo,
        InsertAmmoStartSound = M1911InsertAmmoStart,
        InsertAmmoStopSound = M1911InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.USPClip,
        MaxAmmo = 12,
        MaxDamage = 1.4,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 1.1,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 45Suppressor 45Suppressor 45suppressor 45suppressor,
        ModelWeaponPart = Compensator Compensator compensator compensator,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun02,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M1911Rack,
        Ranged = true,
        RecoilDelay = 12,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M1911CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 50,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 7.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M1911Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M1911UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = HKM23,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_HKM23,
    }

	model HKM23
	{
		mesh = weapons/firearm/HKM23,	
		texture = weapons/firearm/HKM23,
		attachment muzzle
		{
			offset = 0.0000 0.1386 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0312 0.0332,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0271,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0847 -0.0075,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 45suppressor		
		{		
			offset = 0.0000 -0.2421 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment compensator		
		{		
			offset = 0.0000 0.1331 0.0257,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2274 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item Glock17
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = Glock17,
        AimingPerkCritModifier = 10,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M9AimRelease,
        Aimingtime = 15,
        AmmoBox = Base.Bullets9mmBox,
        AmmoType = base:bullets_9mm,
        AttachmentType = Holster,
        BreakSound = M9Break,
        BringToBearSound = M9BringToBear,
        ClickSound = M9Jam,
        ClipSize = 17,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 4.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M9Drop,
        EjectAmmoSound = M9EjectAmmo,
        EjectAmmoStartSound = M9EjectAmmoStart,
        EjectAmmoStopSound = M9EjectAmmoStop,
        EquipSound = M9Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M9InsertAmmo,
        InsertAmmoStartSound = M9InsertAmmoStart,
        InsertAmmoStopSound = M9InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.GlockMagazine,
        MaxAmmo = 17,
        MaxDamage = 1.2,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 0.9,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 9mmSuppressor 9mmSuppressor 9mmsuppressor 9mmsuppressor,
        ModelWeaponPart = Compensator Compensator compensator compensator,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M9Rack,
        Ranged = true,
        RecoilDelay = 12,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M9CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 30,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M9Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M9UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = Glock17,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_Glock17,
    }

	model Glock17
	{
		mesh = weapons/firearm/Glock17,	
		texture = weapons/firearm/Glock17,
		attachment muzzle
		{
			offset = 0.0000 0.1386 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0312 0.0332,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0271,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0847 0.0028,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 9mmsuppressor		
		{		
			offset = 0.0000 -0.2421 0.0271,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment compensator		
		{		
			offset = 0.0000 0.1304 0.0257,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2274 0.0259,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item BerettaM92FSilver
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = BerettaM92FSilver,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M9AimRelease,
        Aimingtime = 15,
        AmmoBox = Base.Bullets9mmBox,
        AmmoType = base:bullets_9mm,
        AttachmentType = Holster,
        BreakSound = M9Break,
        BringToBearSound = M9BringToBear,
        ClickSound = M9Jam,
        ClipSize = 15,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 4.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M9Drop,
        EjectAmmoSound = M9EjectAmmo,
        EjectAmmoStartSound = M9EjectAmmoStart,
        EjectAmmoStopSound = M9EjectAmmoStop,
        EquipSound = M9Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M9InsertAmmo,
        InsertAmmoStartSound = M9InsertAmmoStart,
        InsertAmmoStopSound = M9InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.9mmClip,
        MaxAmmo = 15,
        MaxDamage = 1.2,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 0.9,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 9mmSuppressor 9mmSuppressor 9mmsuppressor 9mmsuppressor,
        ModelWeaponPart = Compensator Compensator compensator compensator,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M9Rack,
        Ranged = true,
        RecoilDelay = 12,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M9CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 30,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M9Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M9UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = BerettaM92FSilver,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_BerettaM92F,
    }

	model BerettaM92FSilver
	{
		mesh = weapons/firearm/BerettaM92FSilver,	
		texture = weapons/firearm/BerettaM92FSilver,
		attachment muzzle
		{
			offset = 0.0000 0.1386 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0271,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0847 0.0028,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 9mmsuppressor		
		{		
			offset = 0.0000 -0.2421 0.0271,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment compensator		
		{		
			offset = 0.0000 0.1304 0.0257,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2274 0.0259,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item WaltherP5
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 0.8,
        Icon = WaltherP5,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M9AimRelease,
        Aimingtime = 12,
        AmmoBox = Base.Bullets9mmBox,
        AmmoType = base:bullets_9mm,
        AttachmentType = HolsterSmall,
        BreakSound = M9Break,
        BringToBearSound = M9BringToBear,
        ClickSound = M9Jam,
        ClipSize = 8,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 4.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M9Drop,
        EjectAmmoSound = M9EjectAmmo,
        EjectAmmoStartSound = M9EjectAmmoStart,
        EjectAmmoStopSound = M9EjectAmmoStop,
        EquipSound = M9Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M9InsertAmmo,
        InsertAmmoStartSound = M9InsertAmmoStart,
        InsertAmmoStopSound = M9InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.WaltherP5Magazine,
        MaxAmmo = 8,
        MaxDamage = 1.2,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 0.9,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = 9mmSuppressor 9mmSuppressor 9mmsuppressor 9mmsuppressor,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M9Rack,
        Ranged = true,
        RecoilDelay = 12,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M9CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 30,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M9Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M9UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = WaltherP5,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_WaltherP5,
    }

	model WaltherP5
	{
		mesh = weapons/firearm/WaltherP5,	
		texture = weapons/firearm/WaltherP5,
		attachment muzzle
		{
			offset = 0.0000 0.1226 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0015 0.0194,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 9mmsuppressor		
		{		
			offset = 0.0000 -0.2622 0.0262,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2471 0.0262,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item P226
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.0,
        Icon = P226,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M9AimRelease,
        Aimingtime = 15,
        AmmoBox = Base.Bullets9mmBox,
        AmmoType = base:bullets_9mm,
        AttachmentType = Holster,
        BreakSound = M9Break,
        BringToBearSound = M9BringToBear,
        ClickSound = M9Jam,
        ClipSize = 20,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 4.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M9Drop,
        EjectAmmoSound = M9EjectAmmo,
        EjectAmmoStartSound = M9EjectAmmoStart,
        EjectAmmoStopSound = M9EjectAmmoStop,
        EquipSound = M9Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M9InsertAmmo,
        InsertAmmoStartSound = M9InsertAmmoStart,
        InsertAmmoStopSound = M9InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.P226Magazine,
        MaxAmmo = 20,
        MaxDamage = 1.2,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 0.9,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 9mmSuppressor 9mmSuppressor 9mmsuppressor 9mmsuppressor,
        ModelWeaponPart = Compensator Compensator compensator compensator,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M9Rack,
        Ranged = true,
        RecoilDelay = 12,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M9CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 30,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M36Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M9UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = P226,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_P226,
    }

	model P226
	{
		mesh = weapons/firearm/P226,	
		texture = weapons/firearm/P226,
		attachment muzzle
		{
			offset = 0.0000 0.1386 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0312 0.0332,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0271,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0847 -0.0075,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 9mmsuppressor		
		{		
			offset = 0.0000 -0.2421 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment compensator		
		{		
			offset = 0.0000 0.1331 0.0257,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2274 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item Beretta93R
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = Beretta93R,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = M9AimRelease,
        Aimingtime = 15,
        AmmoBox = Base.Bullets9mmBox,
        AmmoType = base:bullets_9mm,
        AttachmentType = Holster,
        BreakSound = M9Break,
        BringToBearSound = M9BringToBear,
        ClickSound = M9Jam,
        ClipSize = 15,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 4.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M9Drop,
        EjectAmmoSound = M9EjectAmmo,
        EjectAmmoStartSound = M9EjectAmmoStart,
        EjectAmmoStopSound = M9EjectAmmoStop,
        EquipSound = M9Equip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = M9InsertAmmo,
        InsertAmmoStartSound = M9InsertAmmoStart,
        InsertAmmoStopSound = M9InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.9mmClip,
        MaxAmmo = 15,
        MaxDamage = 1.2,
        MaxHitcount = 1,
        MaxRange = 20.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 0.9,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 9mmSuppressor 9mmSuppressor 9mmsuppressor 9mmsuppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        NPCSoundBoost = 1.5,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M9Rack,
        Ranged = true,
        RecoilDelay = 1,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = M9CartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 100,
        SoundVolume = 30,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = M9Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = M9UnEquip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = Beretta93R,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_Beretta93R,
    }

	model Beretta93R
	{
		mesh = weapons/firearm/Beretta93R,	
		texture = weapons/firearm/Beretta93R,
		attachment muzzle
		{
			offset = 0.0000 0.1386 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0271,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0312 0.0332,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0847 0.0028,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 9mmsuppressor		
		{		
			offset = 0.0000 -0.2421 0.0271,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2274 0.0259,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item Deagle
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.5,
        Icon = DeaglePink,
        AimingPerkCritModifier = 10,
        AimingPerkHitChanceModifier = 13,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 1.5,
        AimReleaseSound = DesertEagleAimRelease,
        Aimingtime = 25,
        AmmoBox = Base.Bullets44Box,
        AmmoType = base:bullets_44,
        AttachmentType = Holster,
        BreakSound = DesertEagleBreak,
        BringToBearSound = DesertEagleBringToBear,
        ClickSound = DesertEagleJam,
        DropSound = DesertEagleDrop,
        ClipSize = 8,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 8.0,
        CriticalChance = 20.0,
        DoorDamage = 10,
        EjectAmmoSound = DesertEagleEjectAmmo,
        EjectAmmoStartSound = DesertEagleEjectAmmoStart,
        EjectAmmoStopSound = DesertEagleEjectAmmoStop,
        EquipSound = DesertEagleEquip,
        HitChance = 25,
        HitSound = BulletImpact,
        ImpactSound = null,
        InsertAmmoSound = DesertEagleInsertAmmo,
        InsertAmmoStartSound = DesertEagleInsertAmmoStart,
        InsertAmmoStopSound = DesertEagleInsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.44Clip,
        MaxAmmo = 8,
        MaxDamage = 2.0,
        MaxHitcount = 2,
        MaxRange = 22.0,
        MinSightRange = 2,
        MaxSightRange = 6.0,
        MetalValue = 30.0,
        MinAngle = 0.95,
        MinDamage = 1.5,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot socomreddot socomreddot,
        ModelWeaponPart = TritiumSights TritiumSights scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_handgun03,
        NPCSoundBoost = 1.5,
        PiercingBullets = TRUE,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = DesertEagleRack,
        Ranged = true,
        RecoilDelay = 17,
        Reloadtime = 30,
        RunAnim = Run_Weapon2,
        ShellFallSound = DesertEagleCartridgeFall,
        SoundGain = 1.5,
        SoundRadius = 120,
        SoundVolume = 75,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 9.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Handgun,
        SwingSound = DesertEagleShoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        UnequipSound = DesertEagleUnequip,
        UseEndurance = false,
        WeaponReloadType = handgun,
        WeaponSprite = DeaglePink,
        Tags = base:hasmetal;base:ignorezombiedensity;base:firearm,
	Tooltip = Tooltip_DeaglePink,
    }

	model DeaglePink
	{
		mesh = weapons/firearm/DeaglePink,	
		texture = weapons/firearm/DeaglePink,
		attachment muzzle
		{
			offset = 0.0000 0.1739 0.0264,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.1182 0.0326,	
			rotate = 0.0000 0.0000 180.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0944 -0.0105,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0594 0.0321,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment socomreddot		
		{		
			offset = 0.0000 0.0594 0.0321,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0210,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.2022 0.025,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

}
